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This page is dedicated to Monoliths legendary shooter BLOOD .

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gdxBloodCM #6
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tcs

The current progress of gdxBloodCM.

Gameplay part of code almost done, but it need to fix some bugs and problems. Changing a palette is very droping fps with OpenGL, because changing palette calls texture update every frame, it's need to fix at first. And there is some problems with hit damage force. Cultist burnguy doesn't works, because it not complete yet.


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Comments for gdxBloodCM #6
# 1 von Manhs
Good luck, it could be the only port where the game could be like the original !
I support totaly it ! Awesome. :)


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