|E1M1: Cradle to Grave|
After climbing out of the grave, there is another grave just at your
right. Crouch down and push coffin's side to make it slide down.
There's metallic wall directly front of you, after you hop up from your
only temporary resting place. Push it to reveal a secret.
After stepping outside of the doors to encounter zombie(s), turn back
towards the doors. At left one part of bushes has different colored leaves.
Touch it and it slides down revealing a secret place and the empty grave
of Eric Draven. You could touch also tombstone and Caleb says: 'Nevermore'.
At to the graveyard front of the chapel there's a tomb with In loving
memory written on the side of it. Try to get to the top of the tomb
by jumping on the top of nearest tombstone and jumping again to the roof.
Somewhat easier way is go inside the chapel, break upstairs window and
use graveyard fences as a catwalk.
When you get to the main hall with altar, walk towards altar over benches.
Altar begins to slide towards you and rats burst out from the gap behind
Behind the curtains near altar room is an organ. Playing with it causes
few horrible tunes and a small panel slides up at the front of you over
From the organ, walk up the stairs towards the next corner. Opposite
the window with two bundles of dynamite under it are wall coffins. One
of them has a crack in it. Use TNT to blow it open.
At the other end of hallway near two TNT barrels is another crack in
wall-coffin at the head level. A nice explosion will open it. A few rats
wait you inside the coffin.
In the crematorium, after you have the fire armor, crouch on the conveyor
belt and crawl into the fire. Be sure to get back out quickly!
Near the door leading to the crematorium, there's few equipments for
separating body parts in their way to the crematorium oven. Push the saw
and shelf at right will slide aside.
Near the end of the level where zombie climbs out of a stone coffin,
behind the coffin's lid leaning to the wall is a secret. Contains: A
box of flares
SUPER SECRET: At the very end of the level with two coffins is
invisible wall opposite the hole leading inside the chapel. If you don't
know what I mean, try to throw dynamites against wall over your head level.
At some point dynamite 'goes through wall'. You perhaps could jump
there from the edge of the hole leading inside, but at least for me only
way in single player to get there is drop a burning dynamite (with Alt-Fire)
at your feet when you stand on coffin and jump repeatedly on dynamite.
The blast may or may not throw you inside the secret.
In co-operative mode, use your friend's head to get inside! Jump on your friend's head (this may require some practice with crouching and jumping together to make you both enough skilled) and then jump inside the secret. If your friend crouchs and then lifts you up, it makes job easier to you. Try. This is a way to get in nearly any impossible place without boots of jumping.
In single player you can also use monks and monsters as a platform, but it's become pretty dangerous since Blood patch v1.11, monks began to hurl so much dynamite that you're in danger to separate your flesh from your good old spinal cord. Try anyway if you dare.
|E1M2: Wrong Side of the Tracks|
In the train station waiting hall, pushing the 4th phone from the left
will slide it down revealing a secret. Also when phone slides back, it
lifts you to the flares, if you won't get them by jumping from benches.
Find your way to the kitchen and blow up the fire extinguisher. Blow
up also a lousy zombie rushing out from the wall hole.
Also in the kitchen, open the cupboard/fridge, remove zombie(s) and
push the button with the handprints on it to open another secret area in
the room that blowing up the fire extinguisher opened.
Go up the left-hand staircase starting from the waiting hall, you'll
end up to the dark hallway with friendly pictures hanging on wall. There
are windows at the left. Smash one of them and jump out to the secret ledge.
Continue to the end of the hallway in to the room. Behind the picture
on the wall is a secret. Beware zombies trying to get you.
Find your way to the bookstore. By putting your greedy hands on a cash
register it will lower two shelves. First one lowers at your sight.
Another secret is to the right from the cash register at the corner
of the room. Press again cash register if shelf closes before you.
On the train platform, go into the No admittance room and blow
up it's inhabitants and a crack in the wall. In the hole are another crack,
offering some TNT in it makes way to the bookstore. Don't miss two TNT
bundles hidden behind the room's opened door, closing the door reveals
In the bar (before the kitchen) rests jukebox. Break your multiplayer buddies nerves by playing some painful tunes.
Want to know what happens when you slip accidentally under train? No worries, man! When you find your train, Phantom 666, and Tchernobog sign, follow the tracks opening at front of you by foot and find out!
|E1M3: Phantom Express|
In the carriage full of crates, walk straight ahead through the door
to the end and jump onto the box, turn around and at your right there is
another crate at the ceiling level.
Also in the same carriage, there's a blue chest on the pile of boxes.
Put lights on, so you clearly spot it.
When entering in the restaurant carriage (last one in the train),
the left side bar has a switch near the foot level, which opens a secret
panel at the right side bar's wall. Right side's switch opens and closes
Find your way to the kitchen. Although there's a lot of stuff nearly
hidden nearby, the only secret is in the upper oven near the door. You'll
need to go inside oven, even you'll get flare gun by opening the oven's
The first room in the passenger carriage has a crack in the corner,
blow it up and jump up into the hole. Beware inhabitants there, usually
they make more damage to you than it's worth of visiting this secret.
In the locomotive, blow the grate blocking the way inside the engine
and jump inside. Run through first another side of oven and then turn back
and collect the rest of the stuff in another side. You can open grates
in both sides of the engine, if it easies the task.
SUPER SECRET: In the passenger carriage, the second room has
now a hole to the outside after you break the wall with TNT. Go to the
edge of hole so you'll hang partly outside and look towards the back of
the train. Don't drop now, it's instant death, even if you have a full
armor and life seed. See the text, Phantom 666? Jump towards it.
You should land to the nearly invisible ledge. It's unbeliavably
easy to get there, you just don't see that ledge. Push the carriage's wall
and it will open. You'll get directly back to the hallway from the secret,
no need to jump back.
Worth of trying: Jump repeatedly when you accidentally leave train without your co-operative willing and hit ground rolling outside train. You lose about one-third of full health with each jump, but you might survive. Try this also with super secret. With life seed and full armour you'll can jump long distances. For being already dead guy for multiplayer adversaries.
|E1M4: Dark Carnival|
You'll start from a little damaged locomotive. There's another part
of it nearby. Three huge fires burns covering a hole in one corner of it.
You can go through flames without burning yourself and find some stuff
from ex-passenger carriage. You can get there also at another side of level
(where are storage boxes and napalm launcher) by blowing hole in
passenger carriage just above bench.
Jump to the water when you reach a bridge. Swim to the right under the
building and raise to the surface. Beware swimming monks with tommy gun,
they sometimes make visiting this secret being unwise decision.
There's a shooting gallery with ducks and smileys. Shoot several targets
to get a price. If your aim's not so good, who said that you must use a
At the top of the wagon with text: Rotten Candy is Boots of Jumping.
Go to take them and turn to the right. See the fence which is too high
to jump over without boots? Without boots: if you haven't yet burned all
your bullets with tommy gun to moving & living targets, there may be
mime still alive near fence. Use him as a platform.
At next there's a mouth and three heads. Well, this is pretty hard secret
and you could spoil it by squishing one head, but at first try slowly kick
them nearer and then shot them in. If you destroy a head, I don't know
if another head's are valid for getting price. Try out.
At another shooting gallery, shoot the monk and bottles and be awarded.
At the left of the bottle shooting gallery is a another nearly unreachable
fence. Use your Boots of Jumping or jump from upstairs window. However,
the jump from window shelf is pretty hard, so go with boots instead.
In the freakshow, blow up the 3rd set of bars (where the ugliest
zombie hangs) and use some pitchfork to zombie. A secret panel opens
behind you. Try out to torture hanging poor creature with double tommy
Behind the snake container under Jo-Jo's rope there is a secret
door which opens when you push the left side Warning-sign. If you
enter, you perhaps recognize familiar character hanging there in a bit
poor condition. Trying to push him gives 'Shake it, baby'. After
you tick him enough with pitchfork, remember to leave a hissing dynamite.
DN3D sucks and badly (just my honest opinion).
Inside the ticket selling booth, there's a stack of boxes against the
wall. Touch them at the middle to uncover a secret.
Near 'Test your strength' Punch-O-Meter is a storage room full
of monks and zombies. After you get rid of them, examine carefully the
room. You should notice one pile of boxes with scratches on them. Pushing
them causes boxes to lower (you must to touch scratch marks, pushing only
the box pile won't open it) and you may enter to secret room. Mimes (unfortunately
to them) block the way, but that's not a problem.
At the destroyed bridge where you must jump to the water to get to the
Tchernobog sign, look at the other side. In the wall is a crack.
Use napalm launcher or accurately throwed TNT to blow it up. Then jump
from to the pillar to the another until you get inside the hole. If it
seems to be hard, jump to the second last pillar and use Boots of Jumping.
After a little swimming, you pulp to the surface and notice to be inside
a cave containing a stone pole with 3 buttons. By lowering the stone pole
game throws you to the secret level, E1M8: The House of Horrors.
Remember tapestries around the carneval area? The combination is Knife,
Dump the big trash can near the ticket booth and you'll find Reflective shots. With this you can easily take care zombies and monks charging from storage.
|E1M5: Hallowed Grounds|
Inside the entrance just past the gargoyle there's a large open hallway
with tall pillars at the sides. As you enter this room up on the wall to
your left are two designs. Blowing up the left design reveals a hidden
area with a doctor's bag in it. This area can only be reached by using
the boots and jumping up. If you've used them up then there are some more
boots available later in the level.
In passageway with higher platforms on each side is an eye tapestry
above door. Aim carefully and shoot directly into eye. You hear when a
niche opens behind the door at the right side wall.
In the same hall where the eye tapestry is located are near roof level
(look up) gargoyle statues. Use boots to jump up to the right (...or left?)
side one. Gargoyle will animate when you arrive to the ledge, but it's
piece of cake if you grab power-up quickly.
Again, in the hall is a passageway leading to the outside area. Between
outside area and hall are three windows with colored glass, if you don't
know what place I'm meaning. There's a ledge around the area. Jump on the
ledge and follow it. You come to the small room, where gargoyle waits you.
Taking a left turn at the bottom of the stairs behind the moon-key door
brings you to an elevator. After stepping on, there is an alcove at the
right of the elevator with some armor in it.
When you take care of monks guarding the main hall and follow passageway
with flames blazing in wall niches at both sides, you arrive at room with
doors left and right. At the floor is skull mark. Step little closer the
key and wall behind you closes the escape and zombies burst out. Blow zombies
to the hell and take Boots of Jumping where they came from. Jump directly
up in zombie locker and you'll find a area above.
In the area underwater with the switch, wait for a while after flicking
the switch and a small tunnel opens up on the wall to the right of the
In the room containing the moon key, there's two pictures on the wall.
Push the right one, if looked from the courtyard side. The center columns
will raise revealing secret and two gargoyles.
In the courtyard there's a rising stairs leading inside. Follow them
and open the door. You see the different wall section, the square tiling?
Just rush to the secret.
SUPER SECRET: It's damn hard to get alive into the super secret,
so save your game, if you're playing in single player. Walk from the temple
to the bridge at the end of the level and turn to the left. Look down.
If you won't see a thing, look again at the cliff where the gate and Tchernobog
sign resides. At halfway down is a ledge. Don't rush to jump on it.
You'll take an incredible amount of damage by only touching the ledge.
Instead you should face the wall at the middle of the bridge (at the spot
where ledge ends), jump against the wall and whack the open-button. If
you at first time manage to open a wall and slip inside, you're good. It
takes several times to load the game, until you figure the door's spot.
Remember that you must immedialitely get inside the secret or you're dead.
Probably you take pretty much damage anyway, so be sure to have nearly
100 health and some body armor on you. When you get through, you will get
teleported back on the bridge, so don't try to jump back.
|E1M6: The Great Temple|
At the start, the zombies will kill themselves by trying to get you.
Go to the hole where zombies came from. Turn around. See the black wall
at front of you? Actually it's a hole. Go in hole and turn at the left.
Near the start is the bridge. Later when you raise it, you can jump
to it and go to the left. Near the switch is a dark wall, which is clearly
different from others.
At the start before you raise bridge up, you must jump to the water.
Swim forward and you come under the stone platform with support pillars.
There's a lot of spine-fish here. Swim near bottom following the right
side. You'll find a small hole there.
Past the area where a stone-face spits a fireball at you after picking
up Guns-Akimbo from lowered platform, there is a small area with lots of
stone designs on the walls. On one side of the central section is a reddish
design, open it to reveal secret.
In the area where you find the fire key, there is a circular area opposite
with a pole in the center. Go around the other side of this pole, look
up at it and shoot the button. Area rotates around. You can go out of here
by shooting/pitchforking button again or blowing up wall with mark on it.
In the end, where you must execute lot of monsters and monks in the
circular area before you can go to the Tchernobog sign, you surely
notice the C-shaped moving wall, which lets you visit in each room at a
time when you flick the switch. Well, turn the switch and try to run along
the wall, when wall hole passes teleporter, jump in.
SUPER SECRET:At the top of the Temple opens the view above the
clouds from the room with two pillars and niches full of zombies. Throw
zombies way down, so they won't interrupt you. Save your game, if your
playing methods do not consist very accurate moving, there's a long
way down. Then, go approximately at to the middle of the opening down and
look down. See cloud texture higher than others just below you? Walk very
carefully and slowly off the edge and you'll drop on the cloud ledge. Try
dropping down near left side of the opening, if it seems to be impossible
to get on the ledge. Then, just follow it and you find a door. 'I can't
believe you found this, here, have everything' will be displayed and
then it's just like shopping with credit card. Teleporter will appear later
and it whisk you back to the up.
In addition: You can measure the chasm where you throwed zombies. Take Invincibility power-up and jump down. You just never get up again without saved game. There's a text below there if you wish to take a look.
|E1M7: Altar of Stone|
These are not reported as secrets. They just easier your task.
Walk upwards the stairs to the left side and throw yourself out of the
window. You'll drop to the ledge. Teleporter will put you safely back to
the starting point.
Repeat the nearly suicidal procedure at the right side.
Before you go up to meet your final challenge, take a walk around the
altar pillar. Below the bridge resides the Boots of Jumping. Now, it's
time to lure the great gargoyle(s) out. Try to get some distance to them
and jump with Boots to the wall hole where they come from. Turn quickly
to the right, grab stuff and return to the fray.
|E1M8: House of Horrors|
|When you pass the exit gate, walk straight ahead. Trees before you are just fake and you can go through. Contains: Tommy gun and a drum of bullets Go inside the mouth. You'll end up to the ticket booth. Near the ticket booth is a large sign. Push it and a small closet opens at the right corner. Contains: Full armour At the graveyard with a pool in the corner, there is one tombstone darker than the rest, push it to open a secret niche. Contains: Life seed Near the graveyard there's a door. Go up the stairs and you'll end up to the room with some wood and boxes around. When you enter the room, at the front of you are some wood lying on the floor. Crouch and push them to move them aside. Contains: Guns Akimbo Continue your bloody way and jump out of the storeroom to the outside. Blow the X-shaped planks, blow the TNT barrels and blow the monks. Then, take a look around. There's a ledge running around the area. Jump to the ledge and follow it to the far end. Jump towards the grey wall and you'll find the secret. Contains: Doctor's bag, some TNT Don't miss the doctor's bag in the ticket booth. When you open booth's door, you hide bag from yourself.|