|IRC session with Nick Newhard= C0DEACE1 on 1996|
<RobBrown> Can you tell me what is the Q-Studios-Monolith arrangement? Are they the same company renamed?
<C0DEACE1> Well, it's not public yet, but it is so close here's the deal...
<C0DEACE1> Peter and I started Q Studios with Kevin Kilstrom
<C0DEACE1> Peter and I worked at one time for Edmark - an "edutainment" company
<C0DEACE1> The Monolith people also worked there.
<C0DEACE1> So anyways...
<C0DEACE1> We started Q Studios
<C0DEACE1> and they started Monolith a year or so later.,
<C0DEACE1> While we were building Blood.
<C0DEACE1> They were working on stuff for Microsoft,
<C0DEACE1> I'll let you guess which company made more money...
<tWiCe> so is this the blood engine?
<C0DEACE1> Blood uses the Build engine. And no, Blood is not out yet.
<phoebus> Nick: doesn't start w/ a Q
<C0DEACE1> But Monolith and Q Studios always had the same goals.
<phoebus> All: this is cool, let's shut up a sec
<C0DEACE1> That is to make kick-ass multiplayer games.
<C0DEACE1> So we talked about it and decided for various reasons to merge the two companies.
<RobBrown> It's really nice that you are stopping by Nick. As you can see, there is ALOT of interest in what you are all doing.
<C0DEACE1> The deal isn't signed yet, but it makes incredible sense.
<C0DEACE1> We will be posting a bunch of stuff about the merger when the papers are signed.
<tWiCe> are the enemies polygons like quake?
<C0DEACE1> Shouldn't be more than a week or so.
<phoebus> Nick: Let's just hope you don't get swallowed by the Monolith (I don't think it will happen)
<QWAB> Nick i really appreciate you chating with us
<C0DEACE1> phoebus : no such problems.
<C0DEACE1> QWAB Thanks!
<phoebus> QWAB: here, here
<QWAB> i should be saying thanks to you
<QWAB> not all game designers are as nice as Nick here not nameing names but (id)
<phoebus> Nick: Are you as tired of playing Quake as I am?
<OoD|EN4CR> Hey...quake's still fun
<C0DEACE1> We still like Quake around here, but Blood rules in BloodBath.
<phoebus> Nick: I'm saturated; want something new.
<MattCake> I'm not tired of Quake , cos I never played it that much
<Rott_> when will aa sw release of blood be out?
<C0DEACE1> I like being saturated with death in a game.
<RobBrown> Rott:When it's done!
<C0DEACE1> RB: Thankx
<phoebus> Nick: I'm looking forward to Hexen2
<C0DEACE1> phoebus : We hope it is a better action game than Hexen.
<MattCake> Rob:Where did that phrase come from? Somewhere on cserve?
<Rott_> dats all 3drealms ever says
<phoebus> Nick: I found a few cool Hexen deathmatch levels, actually
<C0DEACE1> Rott_ : It is the only official answer we can give, but we are busting our asses to get it done.
<tWiCe> C0DEACE1: How many levels with the shareware and estimated for full?
<C0DEACE1> twice : eight in the shareware right now. subject to changce.
<C0DEACE1> AWAY: Yes.
<C0DEACE1> My build is done, no pun intended, and I've gotta go back to testing.
<C0DEACE1> I WILL be back.
* RobBrown says "Goodbye" to C0DEACE1.
<QWAB> bye Nick you rule
<RobBrown> Thanks again for stopping by!
<C0DEACE1> Thanks for you interest in Blood people. Let's try to get these questions over to #blood.
<QWAB> ya everyone over to #blood
<RobBrown> I'll jump pailhead for ya Nick!
<C0DEACE1> Rob : Rub it in.
<C0DEACE1> In case any of you are wondering...I'm the designer and a programmer on Blood...
<phoebus> Nick: And all around cool guy
<QWAB> Nick: realy i couldn't tell lol
*** C0DEACE1 (~email@example.com) has left #duke3d