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New Blood Themed Doom Mods
Gideon
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# 03.11.2018 - 20:08:35
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Hello all,

I am aware of the negative attitudes many have towards ZBlood, which I have never gotten personally. Sure, it is not an accurate port, but was that really the point? In any event, BloodGDX kind of makes it a moot point nowadays.

Just wanted to write about three new Blood related Doom mods that have hit the scene in the past year or so, and which actually have released content and not just aspirational forums threads. First off...

ZBloody Hell:

The most modern fork of ZBlood. Has a proper ModDB page and everything and seems quite nice. It is also designed to operate as its own proper stand-alone IWAD, allowing it to play independent of Doom II and be compatible with other mods.

http://www.moddb.com/mods/zbloody-hell

Ultra Crispy:

An interesting take, as it is not trying to replicate Blood on the Doom engine at all really, but simply provide a good way to play any of the Doom IWADs (Doom, Doom II, Heretic, Freedoom, Hacx, etc) as Caleb with a fun and inventive arsenal. What I find most intriguing is the generous inclusion of Blood II content.

https://forum.zdoom.org/viewtopic.php?f=43&t=60612

And finally....

Blood: Dead on Arrival:

A mix of Blood and Doom64, plus the inclusion of several mini-games for added variety. Nice to see someone try and put so much effort into making their own stand-alone single player game with Blood elements.

https://www.moddb.com/mods/blood-dead-on-arrival

A shame that the Blood Prequel and Horror 3D never got fully completed, but these add a bit of spice into the mix. And there is also the inclusion of Caleb in Quake Champions: Doom Edition.

https://www.youtube.com/watch?v=9-z_AmE8Mv8

This video showcases the three games I mentioned above.

https://www.youtube.com/watch?v=vwKF296rNQE

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MrFroz
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# 04.11.2018 - 13:50:54
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Hello everyone, I'm one of the two makers of Blood: Dead on Arrival.

I wanted to say thanks to Gideon for covering the mod here and that it certainly is true that a lot of effort was put into it. However it's threads like these or the review of Dead on Arrival by GeneralLotz that make the effort pay off. I hope to stick around here for a while.

 Zitat von "Gideon"
I am aware of the negative attitudes many have towards ZBlood, which I have never gotten personally. Sure, it is not an accurate port, but was that really the point? In any event, BloodGDX kind of makes it a moot point nowadays.


I don't really know what was the purpose of ZBlood, personally I like to think that it was more of a imagining of how Blood could have been had it been made on the Doom engine than an actual port of Blood itself.

Also, neither do I get the hate for it. People forget that before BloodGDX, ZBlood was one of the few ways people could play a Blood game in modern operating systems and widescreen resolutions without having to bother with running the original game in DOSBOX. It also introduced Blood to plenty of doomers who didn't know about it and that can never be a bad thing, I hope to have accomplished the same with Dead on Arrival.

The urban environment is the incubator for all sorts of undesirable behaviors.
Gideon
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# 04.11.2018 - 22:34:40
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That is true. BloodCM was replacing ZBlood in this respect, for good reason, but the amount of time between BloodCM being deemed feature complete and BloodGDX coming out was a matter of months, which hindered the former's day in the sun. However, since both GDX and CM are by the same person, it hardly matters.

As for the point of ZBlood, I mostly played its earlier Blood TC incarnation and basically saw it as a fan homage. The "what if it was on Doom?" question it poses is similar to how I feel about Majik_Monkee's Halls of Stonehenge mod for Wolfenstein 3D, where it asks "What if Blood was made in 1992/3?". Just wish he actually made the player Caleb and not B.J. though. Also that it is his only mod not ported to Wolf4SDL... :@

P.S. Like the Postal 1 homage in your signature.


last changed by Gideon am 04.11.2018 - 22:37:17

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MrFroz
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# 05.11.2018 - 13:03:02
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 Zitat von Gideon
However, since both GDX and CM are by the same person, it hardly matters.


Imagine if both were made by different persons. I would be pretty frustrated if I was the CM guy.

To be honest Wolfenstein 3D mods aren't something I feel like playing, anything that came before Doom is just too antique for me. Even Doom sometimes frustrates me with its limitations, like lack of room over room architecture support which I think is something that greatly limited ZBlood. I still love it, mind you, but I would like to try my hand at doing a map for a more advanced engine for a change.

Glad you appreciate my Postal 1 signature. I was surprised by the game's plot and especially the ending, that particular phrase rings very true to my ears and is very deep for a shooting game.

The urban environment is the incubator for all sorts of undesirable behaviors.
Gideon
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# 17.11.2018 - 21:37:12
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Well, Wolf3D mods are my personal hobby. Mods in particular mind you, as I do find the retail levels rather drab. I have never finished the Nocturnal Missions or Spear of Destiny for example (I quite like Blake Stone and the Catacomb Adventure Series though, which are on the Wolf engine).

The addition of roof and floor tiles and skyboxes in Wolf4SDL really makes things more vibrant and easier to navigate, and the added features in mods by people like Team RayCast are really astounding. I also have never really taken a liking to mouse aiming or WASD, so I actually prefer any FPS game I can play with just a keyboard's arrow keys.

Personally I feel that Wolfenstein actually has some of the best combat in a retro FPS though, behind Blood of course. Doom and Duke are too arcadey for me, while Blood and Wolf are more tactical. The AI in Wolf is also rather cool if you take the time to mess with it, taking advantage of it being easier to plot paths without having to worry about height. Not really tring to evangelize Wolfenstein 3D here, just sharing some thoughts.

Apparently Steve Wik from RWS had wanted the Postal film to take more of the dark grittness from the first game, rather than the comedy of the second, but Uwe Boll being Uwe Boll decided to do it his way. The Postal movie is actually surprisingly okay, but a thriller version would have been intresting too (though Uwe Boll could never pull it off... as a hack with the subtly of a sledgehammer).

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MrFroz
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# 13.12.2018 - 17:18:22
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Sorry for taking so long to reply to your latest post, Gideon. I have just been really busy lately.

That's curious to know about the Postal film, I definitely prefer the dark grittiness of the first game over the comedic aspect of the second, although I totally understand the later approach. First person shooters tend to be more immersive than top-down shooters, and Postal 2 is a rather engrossing game because of its scope and variety, so I imagine that if the tone of the first game carried on to Postal 2, then the resulting game would have felt quite overwhelming.

I should check out Wolf4SDL sometime. By the way, I managed to improve the article for DOA on the Blood Wiki a lot. Will add more info to it soon.


last changed by MrFroz am 13.12.2018 - 17:21:00

The urban environment is the incubator for all sorts of undesirable behaviors.
Gideon
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# 16.03.2019 - 00:58:17
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Another one to throw on the pile:

https://www.moddb.com/mods/blood-the-curse-hunter

EDIT: the guys on Transfusion Forums seem to be getting pretty excited about this one.

https://forums.transfusion-game.com/viewtopic.php?f=9&p=30713

And there is this:

https://forum.zdoom.org/viewtopic.php?f=19&t=61162


last changed by Gideon am 14.04.2019 - 23:22:12

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MrFroz
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# 13.05.2019 - 01:06:47
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 Zitat von Gideon
Another one to throw on the pile:

https://www.moddb.com/mods/blood-the-curse-hunter

EDIT: the guys on Transfusion Forums seem to be getting pretty excited about this one.


One thing I dislike a lot about that project is the fact that its creator is asking people to support his Patreon. I mean, he's already getting most of the resources (sprites, UI graphics, fonts, sounds, etc.) from Blood itself, so does he really need money to make his mod? And not only that but he's also profiting from a fanbase that is not his, which to me is unethical as heck, especially since he hasn't finished his game nor is he even close to finish it.

While making Blood: Dead on Arrival, I made sure to not upload the mod to ModDB before completing it. I could have created a ModDB page for it as early as November 2017, which is when DOA's development started, but I didn't do it because I didn't want to worry about anything else than providing a good game experience to players, instead of feeling like owing the community something for hyping them up. So that's why I'm very proud of the 76 followers my mod has on ModDB, because all of them are people that played the game and liked it enough to follow it.

With Blood: The Curse Hunter I see a tendency that's common in a lot of ModDB mods unfortunately. Almost anyone could make a bunch of images and videos showcasing impressive graphics, innovative gameplay mechanics or interesting game concepts. But that isn't really worth anything as long as you aren't making an actual game that people can play for at least two hours. And just because something looks like a cool game it doesn't mean that it will necessarily be fun to play, especially Blood inspired stuff since you have to nail the intensely challenging difficulty without it ever being unfair, which was by a wide margin the biggest challenge I've had so far as a game developer (the first versions of DOA were very unfair, and it took me until v1.5b to really make it balanced).

So I honestly wish him the best of luck, but I won't be following his project or Patreon until after he releases the whole thing. I'd rather follow Erminio Lucente's Patreon, who developed the Blood prequel mod and the totally amazing Solace Dreams, and whom I'm certain is capable of delivering fine game experiences, like he already has plenty of times.


last changed by MrFroz am 13.05.2019 - 01:12:24

The urban environment is the incubator for all sorts of undesirable behaviors.
Gideon
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# 15.05.2019 - 20:00:50
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Fair enough, even if such issues of unfulfilled project pages stretch back to the origins of the Internet itself. In fairness, he seems to be genuinely following an early access model rather than just straight vaporware. So at least there is something to show beyond screenshots and video.

I also get your concerns about the Pateron, though I would argue he is simply asking for donations to continue his effort. This is a little different than asking for people to purchase an unofficial fan game.

Mind you, I do not really think of the money I spend on games in general as being about buying the game itself anymore and see it in a more activist light. Like how I will be buying Fresh Supply even though I am way under-spec and will be sticking to NBlood anyway. I just want to support the effort.

It is true that I have heard rather... mixed things about his earlier Doom mods, so there is that. He also seems a little too focused on the graphical bling rather than game balancing. Was not much of a fan of the physics and controls in the demo he released back in April (not helped that it chugged on my computer).

Not sure I am really his target audience though given I do not even want to play Blood with a mouse or any other modern bangles...

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MrFroz
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# 22.05.2019 - 02:03:35
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 Zitat von Gideon

Fair enough, even if such issues of unfulfilled project pages stretch back to the origins of the Internet itself. In fairness, he seems to be genuinely following an early access model rather than just straight vaporware. So at least there is something to show beyond screenshots and video.


When I first saw the ModDB page for Blood: The Curse Hunter, I didn't see a playable demo, and now that you've brought it up I see there's one, which is admittedly better than just screenshots and videos, but my point still remains that it isn't a full game and that if he doesn't finish it there'll be a bunch of disillusioned people. I still don't make sense out of his Patreon since like I said he's pooling a lot of assets from the original game, and he's also making his mod with the GZDoom engine, which for me it's so easy to make an old school shooter with that I don't ever think about how to do something in it nearly as much as to what should I make. But well, in the end it's up to him whether to take the fan money or not, and of course to the fans to give him money.

I gotta say, though, that ever since I launched v1.00 of Dead on Arrival I never felt I had any sort of competition until now. And Blood: The Curse Hunter looks so modern that it is encouraging me to keep updating DOA to look as good as possible and to just blow the dust away from it and make it run anywhere and add a multiplayer component to it. A few days ago I've announced v1.6, which will be perfectly playable on GZDoom's software mode and Zandronum 3.0, and I got a notable increase in mod followers as you can tell from the WIP videos I uploaded to my channel that v1.6 will be a lot less outdated and more playable. So it's a really healthy side effect to this new mod being announced, and I think that my mod will definitely be in tip-top shape for v1.7, as far as software-compatible mods for GZDoom go. Another thing is that I decided to create a Patreon, but I feel fine with it since I think my mod has spawned a playerbase independently from the original game's playerbase.

I must say I really like that there seems to be a Blood resugency of sorts and an increase in source-ports/mods/fan games in general, and that just can't ever be a bad thing. I'm proud to be part of it as well.


last changed by MrFroz am 22.05.2019 - 02:15:16

The urban environment is the incubator for all sorts of undesirable behaviors.
Gideon
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# 22.05.2019 - 03:57:43
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Well yes, and I am of course not rushing to give him any money. But then I did not really like the demo so...

He released the demo to his patrons first, and then released the demo on ModDB later.

And yes, Blood seems to be doing just great nowadays.

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