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New Blood Themed Doom Mods
Gideon
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# 03.11.2018 - 20:08:35
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Hello all,

I am aware of the negative attitudes many have towards ZBlood, which I have never gotten personally. Sure, it is not an accurate port, but was that really the point? In any event, BloodGDX kind of makes it a moot point nowadays.

Just wanted to write about three new Blood related Doom mods that have hit the scene in the past year or so, and which actually have released content and not just aspirational forums threads. First off...

ZBloody Hell:

The most modern fork of ZBlood. Has a proper ModDB page and everything and seems quite nice. It is also designed to operate as its own proper stand-alone IWAD, allowing it to play independent of Doom II and be compatible with other mods.

http://www.moddb.com/mods/zbloody-hell

Ultra Crispy:

An interesting take, as it is not trying to replicate Blood on the Doom engine at all really, but simply provide a good way to play any of the Doom IWADs (Doom, Doom II, Heretic, Freedoom, Hacx, etc) as Caleb with a fun and inventive arsenal. What I find most intriguing is the generous inclusion of Blood II content.

https://forum.zdoom.org/viewtopic.php?f=43&t=60612

And finally....

Blood: Dead on Arrival:

A mix of Blood and Doom64, plus the inclusion of several mini-games for added variety. Nice to see someone try and put so much effort into making their own stand-alone single player game with Blood elements.

https://www.moddb.com/mods/blood-dead-on-arrival

A shame that the Blood Prequel and Horror 3D never got fully completed, but these add a bit of spice into the mix. And there is also the inclusion of Caleb in Quake Champions: Doom Edition.

https://www.youtube.com/watch?v=9-z_AmE8Mv8

This video showcases the three games I mentioned above.

https://www.youtube.com/watch?v=vwKF296rNQE

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MrFroz
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# 04.11.2018 - 13:50:54
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Hello everyone, I'm one of the two makers of Blood: Dead on Arrival.

I wanted to say thanks to Gideon for covering the mod here and that it certainly is true that a lot of effort was put into it. However it's threads like these or the review of Dead on Arrival by GeneralLotz that make the effort pay off. I hope to stick around here for a while.

 Zitat von "Gideon"
I am aware of the negative attitudes many have towards ZBlood, which I have never gotten personally. Sure, it is not an accurate port, but was that really the point? In any event, BloodGDX kind of makes it a moot point nowadays.


I don't really know what was the purpose of ZBlood, personally I like to think that it was more of a imagining of how Blood could have been had it been made on the Doom engine than an actual port of Blood itself.

Also, neither do I get the hate for it. People forget that before BloodGDX, ZBlood was one of the few ways people could play a Blood game in modern operating systems and widescreen resolutions without having to bother with running the original game in DOSBOX. It also introduced Blood to plenty of doomers who didn't know about it and that can never be a bad thing, I hope to have accomplished the same with Dead on Arrival.

The urban environment is the incubator for all sorts of undesirable behaviors.
Gideon
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# 04.11.2018 - 22:34:40
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That is true. BloodCM was replacing ZBlood in this respect, for good reason, but the amount of time between BloodCM being deemed feature complete and BloodGDX coming out was a matter of months, which hindered the former's day in the sun. However, since both GDX and CM are by the same person, it hardly matters.

As for the point of ZBlood, I mostly played its earlier Blood TC incarnation and basically saw it as a fan homage. The "what if it was on Doom?" question it poses is similar to how I feel about Majik_Monkee's Halls of Stonehenge mod for Wolfenstein 3D, where it asks "What if Blood was made in 1992/3?". Just wish he actually made the player Caleb and not B.J. though. Also that it is his only mod not ported to Wolf4SDL... :@

P.S. Like the Postal 1 homage in your signature.


last changed by Gideon am 04.11.2018 - 22:37:17

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MrFroz
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# 05.11.2018 - 13:03:02
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 Zitat von Gideon
However, since both GDX and CM are by the same person, it hardly matters.


Imagine if both were made by different persons. I would be pretty frustrated if I was the CM guy.

To be honest Wolfenstein 3D mods aren't something I feel like playing, anything that came before Doom is just too antique for me. Even Doom sometimes frustrates me with its limitations, like lack of room over room architecture support which I think is something that greatly limited ZBlood. I still love it, mind you, but I would like to try my hand at doing a map for a more advanced engine for a change.

Glad you appreciate my Postal 1 signature. I was surprised by the game's plot and especially the ending, that particular phrase rings very true to my ears and is very deep for a shooting game.

The urban environment is the incubator for all sorts of undesirable behaviors.
Gideon
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# 17.11.2018 - 21:37:12
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Well, Wolf3D mods are my personal hobby. Mods in particular mind you, as I do find the retail levels rather drab. I have never finished the Nocturnal Missions or Spear of Destiny for example (I quite like Blake Stone and the Catacomb Adventure Series though, which are on the Wolf engine).

The addition of roof and floor tiles and skyboxes in Wolf4SDL really makes things more vibrant and easier to navigate, and the added features in mods by people like Team RayCast are really astounding. I also have never really taken a liking to mouse aiming or WASD, so I actually prefer any FPS game I can play with just a keyboard's arrow keys.

Personally I feel that Wolfenstein actually has some of the best combat in a retro FPS though, behind Blood of course. Doom and Duke are too arcadey for me, while Blood and Wolf are more tactical. The AI in Wolf is also rather cool if you take the time to mess with it, taking advantage of it being easier to plot paths without having to worry about height. Not really tring to evangelize Wolfenstein 3D here, just sharing some thoughts.

Apparently Steve Wik from RWS had wanted the Postal film to take more of the dark grittness from the first game, rather than the comedy of the second, but Uwe Boll being Uwe Boll decided to do it his way. The Postal movie is actually surprisingly okay, but a thriller version would have been intresting too (though Uwe Boll could never pull it off... as a hack with the subtly of a sledgehammer).

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